There are some worlds where you can really make use of the boots and it makes exploring these environments much easier.Ĭhaining up Rift Apart’s traversal options will really see things kicked into gear, though. Once you unlock them, you can speed around the world, making use of speed boosters on the floor to really get some extra momentum.
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While rifts are useful, it’s the game’s pair of hover boots that really make traversal fun.
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Rifts are not only practical, proving very handy when it comes to combat, in some cases allowing you to quickly zip behind an enemy and attack them from behind. Players can utilize the dimensional rifts that appear in the world to pull themselves to out-of-reach areas, with some larger rifts in the world even leading to pocket dimensions where collectables can be found. Undoubtedly Rift Apart’s best feature is its traversal. We wish there were more ridiculous weapons on offer.
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Rift Apart perfectly walks the line between kid fare and a game for adults, so there’s something there for everyone. Much of it is silly, but the dryness of it means it’s always enjoyable. However, that’s also why the jump back and forth between protagonists can be frustrating, as it makes that gradual connection feel a bit disjointed at times.īut while Rift Apart does have these heartwarming moments, it still keeps the charm and humor we loved from the original series. What we also found particularly endearing is that Insomniac isn’t afraid to highlight character’s vulnerabilities –allowing us to connect with them more.
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Those who have already played previous games in the series will know of Ratchet’s quest to find the Lombaxes, but it's particularly moving to find that he has finally found another Lombax, only to have them split into different dimensions. While the story’s premise isn’t overly original, there are some neat twists throughout, and the characters help to take it to the next level. Once you find your footing with the story, which in theory isn’t particularly hard to grasp, you’re golden.
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That being said, everything does converge quite neatly eventually. As you progress, you’re continually offered two levels to pick from – one where Rivet takes center stage and one where Ratchet does – but it means that you’re constantly jumping between the two and can’t entirely grasp onto one story arch wholeheartedly. The dimensional and protagonist split in Rift Apart keeps things fresh, but at times can make the storyline feel a bit staggered.